"You know we're using CARRYING CAPACITY as the deciding factor for splitting the treasure, right?"
It's always an interesting test to see how a roleplaying group divvies up the treasure their characters have gained over the course of an adventure ... what they use to make those determinations and how they make it feel fair to all the people AND characters involved.
Some people come to it from their character's perspective of things he or she wants, regardless of practicality. Others come strictly from a mathematical view of how to optimize the party's effectiveness. Most groups have a mix of the two. But eventually, you need to have a deciding factor. What trumps all other considerations if the group can't reach a compromise?
And carrying capacity has to be good for SOMETHING, right?